2016.12Supergene foundedPhase 1
2017First service launched · Reached monthly and cumulative break-evenPhase 1
2017.09Investment from Kakao Investment (KRW 10B valuation)Phase 1
2018.10OMG launched — global social contentPhase 1
2019.12Investment from Premier Partners (KRW 150B valuation)Phase 1
2020OMG reached 317M MAU; expanded into real-time multiplayer gamesPhase 1
2024.03Premier Partners exitPhase 2
2024.05Kakao exit — founders now own 100%Phase 2
2025.04Japan subsidiary establishedPhase 2
2025.09Generative AI entertainment platform launched in JapanPhase 2
2025Back-to-back new casual game hits — 6 titles in Most Played Top 30Phase 2
2026Dual growth engines — games & AI platform — in full swingPhase 2